Next in our series where we interview prominent IF and SFF authors about craft, Cat and Arkady talk to Bruno Dias. Bruno’s work “Cape” was nominated for an XYZZY award, and he won Best Technological Development for Raconteur, a platform which simplifies writing interactive fiction in Undum. His recently-announced game Voyageur, a procedurally generated space exploration game, is one of Failbetter Studios’ first funded indie projects and is slated for a Q4 2016 release. We caught up with him about the meaning of “meaningful choices”, procedural generation, and the importance of interdisciplinary creativity.

Continue reading “INTERVIEW: Bruno Dias on Voyageur and procedural generation”

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